0.2


Hey everyone, it's Calandiel.

So... 0.2 is out. Finally. It's been a while but we now have everything that was originally intended for this update, and more. Plants are here - with trees and biomes. We now also have dynamic snow and a couple other features, like utilities for creating timelapses.

Listing all of the changes between versions 0.1 and 0.2 would really take a while. So, I'd point you towards our roadmap if you're interested in that. We'll have a High Council Patreon meeting over on Twitch and YouTube next week to discuss the update and ecology in general. As usual, if you find any issues or bugs, let us know on our subreddit, Discord, or the itch.io forums.

I mentioned it in the little notes in-game but this will be the last big update to the world generator for the time being. What I mean by that is that we now have all the information necessary to work on societies, economics, population dynamics, and all that other good stuff. I'm honestly looking forward to focusing purely on those parts of the simulation since they are the reason why I got involved with the project to begin with. Though, I'll have more to report on the subject in the coming days and weeks ^^

Files

LatestStable_0.2.zip 199 MB
Feb 28, 2021

Get Songs of the Eons, 0.2

Comments

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(1 edit)

Hey, just letting you know that my friend used your program in Linux to simulate his fantasy world's continents. It worked but it lagged to launch and crashed. I tried launching it in Windows, and maybe because my PC is less potent than his, I got stuck in the loading screen. Still, he managed to get some screenshots, so thank you.

Are cultures and civilisations removed in this version? There are none on my planet?

(+1)

They'll be re-enabled in the next update -- the way they worked wouldn't fit 0.3 because it'll only contain the stone age

Yay the day has arrived one step closer to finishing the project.