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Songs of the Eons, 0.2
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Devlog
State of the game (April 3, 2022)
April 03, 2022
by
Calandiel
7
Hi everyone! It's been a while so I'd like to write another update for people who don't check on our Discord server. In the last dev diary ( https://demiansky.itch.io/songs-of-the-eons/devlog/341192/j...
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(January 2022)
January 31, 2022
by
Calandiel
6
Hi everyone, it's Calandiel. I'd like to talk about some of the work we've done this month. As some of you may know, we decided to push back the release of 0.3 and deal with some long standing issues...
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(Mid-)December updates
December 14, 2021
by
Calandiel
4
Hi everyone, I thought it'd be a good time to write another update. We've made some decent progress but I'd also like to revisit the release date for the 0.3 update. If you'd like to watch Solitarian'...
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The climate woes
November 08, 2021
by
Calandiel
5
Hi everyone, it's Calandiel again. Today I'd like to talk about climate and the release date for 0.3. And since I imagine the latter is what most people are interested in, let's start with it. Progres...
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Recent work
October 04, 2021
by
Calandiel
5
Hi everyone, Calandiel here. Since December is relatively close now, I thought it'd be a good moment to talk about recent work and review the state of the project (in particular, how likely is the rel...
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The need to feed
June 15, 2021
by
Calandiel
10
Hi everyone, Calandiel here. It's been a while since the last dev diary on itch.io so I thought I'd write an update for this part of our community. This time you can also see the update on YouTube, th...
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0.2
February 28, 2021
by
Calandiel
2
Hey everyone, it's Calandiel. So... 0.2 is out. Finally. It's been a while but we now have everything that was originally intended for this update, and more. Plants are here - with trees and biomes. W...
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Hotfix for the latest release
December 08, 2020
by
Calandiel
3
The covid patch had some bugs with defines loading and some missing quality of life features so we released a small patch to fix them. It also fixes colors for tundras (they don't look like sandy dese...
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The COVID-19 update.
November 17, 2020
by
Calandiel
3
So, coronavirus happened. It kind of threw lives for both me and Demian upside down and really slowed down the development. There also haven't been any public updates in half a year now, so I thought...
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New update, new shaders
March 16, 2020
by
Calandiel
2
Hey everyone We just released another small update. It contains a reworked atmospheric shader, a new, retuned climate model, exposes climate variables as sliders in the defines section and improves m...
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Vegetation updates
March 16, 2020
by
Calandiel
2
<a repost from reddit https://www.reddit.com/r/SongsOfTheEons/comments/fewvmc/our_vegetation_growth_model_is_in_full_swing_but/ > For some more context: the two graphs you see above is of a tile in...
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Events, Decisions, Preliminary Biomes and the road to gameplay
February 08, 2020
by
Calandiel
6
Hey everyone, it's Calandiel. We just released a small patch (this time without a number because we won't call it 0.2 until vegetation is finished and we ran out of digits with the release of 0.1.9)...
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New Years hotfix
January 01, 2020
by
Calandiel
3
We just released a patch for 0.1.9 It's a relatively minor update, focused on removing known bugs and bringing 0.1.9 up to full feature parity with 0.1 It's now possible to save world defines (which f...
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Releasing version 0.19 as a Christmas Present!
December 25, 2019
by
Demian
4
Hello everyone! Given that we'll have to go quiet for a few weeks (and yet were so close to version 0.19) we thought we'd go ahead and release version 0.19 to the public! You can find the new file o...
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Race Profile: Dwarves are Highly Civilized, Highly K-selected, and Highly Specialized for alpine environments. Dwarves are masters of infrastructure, investment, and planning
November 09, 2019
by
Demian
3
#Race Profile
In eons old as rock itself, the earth was cold and still, But the mountain yearned for purpose, to have a voice and will, And so the mountain reached within, to make itself a mind, Reached down into h...
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Releasing version 0.190 to patron tiers $10 and higher
November 01, 2019
by
Demian
2
Calandiel successfully fused versions 0.1 and 0.2 a few weeks back and we noticed that we were at a relatively stable build on our road to version 0.2. Since the holiday season will probably slow down...
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Rocks, Part 3: Volcanic Rocks, With Great Rewards Come Great Peril
October 20, 2019
by
Demian
2
The Islands of LaaLeeLaay and the Islands of Samana were but a few dozen kilometers apart from one another. They experienced the same climate, enjoyed the same marine life, and were roughly the same...
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Rocks, Part 2: Plutonic Rocks, The Stuff of Mountains
October 13, 2019
by
Demian
3
The Veep Neep tribe do not live a life of plenty. The high, sloped mountains they call home are sandy, dry, and not well suited for conventional agriculture. And so the Veep Neep subsist by laboriou...
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Rocks, Part 1: The Curious Case of the Ardians and Kemrac
October 09, 2019
by
Demian
4
--------------------------------------------------------------------------- There was no doubt in the minds of Ardian philosophers: the “Goat Goblins” of Kemrac were not only an inferior culture...
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Modding in 0.2
October 03, 2019
by
Calandiel
4
Hi everyone, it's Calandiel again ^ . ^ A fair warning, technical blabbering ahead Today, I'd like to talk about modding in SotE. As some of you may know, we really hope to create a thriving modding...
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Results of the High Beaver patron vote
September 26, 2019
by
Calandiel
1
Two weeks ago we decided to put "High Beavers" and their name under vote. Here are the results, by Patron rank: As you can see, High Beavers won, so the name won't be changed ^ . ^...
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Graphical updates in 0.2
September 23, 2019
by
Calandiel
6
#cala, #0.2
Hey guys, Calandiel here. With 0.2 being more and more finished, I thought I'd write a couple small dev logs on itchio to show some of the progress we've made (in particular, progress related to the v...
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The Foundations of Life
February 12, 2019
by
Demian
4
#Game Design, #Deep Simulation
Why Ecology Matters: The Turks and Mongols developed a nomadic culture atop the sprawling grasslands of the Steppe, their horses nourished by the sea of grass. The dry, cold climate of the grasslands...
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Why Does a Living World Matter?
February 03, 2019
by
Demian
6
#Game Design, #Deep Simulation
Songs of the Eons aspires to be a game with a living world that simulates the underlying processes that we witness in the real world, from geology, climatology, hydrology, ecology, to economics… but...
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