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Recent updates

Hotfix for the latest release
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The covid patch had some bugs with defines loading and some missing quality of life features so we released a small patch to fix them. It also fixes colors for...
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The COVID-19 update.
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So, coronavirus happened. It kind of threw lives for both me and Demian upside down and really slowed down the development. There also haven't been any public u...
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New update, new shaders
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Hey everyone We just released another small update. It contains a reworked atmospheric shader, a new, retuned climate model, exposes climate variables as slide...
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Vegetation updates
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<a repost from reddit https://www.reddit.com/r/SongsOfTheEons/comments/fewvmc/our_vegetation_growth_model_is_in_full_swing_but/ > For some more context: the t...
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Events, Decisions, Preliminary Biomes and the road to gameplay
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Hey everyone, it's Calandiel. We just released a small patch (this time without a number because we won't call it 0.2 until vegetation is finished and we ran ou...
New Years hotfix
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We just released a patch for 0.1.9 It's a relatively minor update, focused on removing known bugs and bringing 0.1.9 up to full feature parity with 0.1 It's now...
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Releasing version 0.19 as a Christmas Present!
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Hello everyone! Given that we'll have to go quiet for a few weeks (and yet were so close to version 0.19) we thought we'd go ahead and release version 0.19 to...
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Race Profile: Dwarves are Highly Civilized, Highly K-selected, and Highly Specialized for alpine environments. Dwarves are masters of infrastructure, investment, and planning
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In eons old as rock itself, the earth was cold and still, But the mountain yearned for purpose, to have a voice and will, And so the mountain reached within, to...
Dev updates 0 topics
A place for dev posts
No posts yet
SotE related topics that dont belong in other categories
A place to share suggestions and talk about ~top hat~ features
In case you have issues getting our game to run
Bug reports 2 topics
Post the bugs you encounter so we can fix them.

Recent Posts

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Race Concept: Triffids
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Race Concept: Triffids
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Race Concept: Triffids
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Race Concept: Triffids 3
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Suggestions for technologies in 0.3
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"Rise and Fall" Mechanics
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"Rise and Fall" Mechanics 1
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Suggestions for technologies in 0.3
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Suggestions for technologies in 0.3
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Less Computational-Intensive Climate Model (?)
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Less Computational-Intensive Climate Model (?)
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Less Computational-Intensive Climate Model (?)
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Less Computational-Intensive Climate Model (?)
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Less Computational-Intensive Climate Model (?)
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Less Computational-Intensive Climate Model (?) 5
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Waffles vs Pies (for charts and data visualization)
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Waffles vs Pies (for charts and data visualization)
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Waffles vs Pies (for charts and data visualization)
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Waffles vs Pies (for charts and data visualization)
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Waffles vs Pies (for charts and data visualization)
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Waffles vs Pies (for charts and data visualization)
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Waffles vs Pies (for charts and data visualization)
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Waffles vs Pies (for charts and data visualization) 7
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Dynamic vs static territories
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Which types of races would be playable?
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Which types of races would be playable? 1
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Race Concept: Reptilians 0
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Race suggestion: Shellfolk (Turtle People)
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Race suggestion: Shellfolk (Turtle People)
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Dynamic vs static territories
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Dynamic vs static territories
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Dynamic vs static territories
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Dynamic vs static territories
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Dynamic vs static territories
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Dynamic vs static territories
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Dynamic vs static territories
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Dynamic vs static territories
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Dynamic vs static territories
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Dynamic vs static territories
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Dynamic vs static territories 11